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👋 Hi, there! I’m Becci, a human-computer interaction researcher at University of Wuerzburg.

I am a highly motivated and outcome-oriented research professional with a strong background in (Social) Virtual Reality development and evaluation.

Education

 
 
 
 
 
University Wuerzburg
PhD Student - Human-Computer Interaction
April 2020 – Present Wuerzburg
 
 
 
 
 
University Wuerzburg
Master of Science - Human-Computer Interaction
October 2017 – November 2020 Wuerzburg
Master Thesis: Change by XR - Plogging in VR to promote pro-environmental behavior
 
 
 
 
 
University of Applied Science (h_da)
Bachelor of Science - Computer Science (KMI)
October 2014 – September 2017 Darmstadt
Bachelor Thesis: Maßnahmen für mehr Kundenzufriedenheit in der Softwareentwicklung
 
 
 
 
 
Karl Theodor von Dalberg Gymnasium
Abitur
Karl Theodor von Dalberg Gymnasium
September 2005 – June 2014 Aschaffenburg

Skills

(Social) VR Development

Unity, C#, Photon

Statistical Analysis

R, SPSS, JASP

MS Office
Design Tools

Affinity Designer, Figma

Experience

 
 
 
 
 
Psychologie Interaktiver Intelligenter Systeme
Research Assistant at PIIS Group
November 2020 – December 2023 Wuerzburg
BMBF funded project - CoTeach (AP5)
 
 
 
 
 
Human-Computer Interaction, Informatik 9
Research Assistant at HCI Group
November 2020 – December 2023 Wuerzburg
BMBF funded project - CoTeach (AP8)
 
 
 
 
 
time:matters
Internship - IT-Applications
January 2017 – July 2017 Neu-Isenburg

Student Projects

Machine Learning
Machine Learning Gesture Classifier.
Machine Learning
Multimodal Interfaces
Measuring Cognitive Workload within Multimodal Interfaces.
Multimodal Interfaces
WheelScout
Navigation app for wheelchair passengers
WheelScout

Recent Publications

Quickly discover relevant content by filtering publications.
(2023). Virtual Reality Im Modernen Englischunterricht Und Das Potenzial Für Inter Und Transkulturelles Lernen - Eine Pilotstudie. In Miriam Mulders, Josef Buchner, Andreas Dengel, Raphael Zender (Eds.), MedienPädagogik: Zeitschrift für Theorie Und Praxis Der Medienbildung (51), pp. 191-213. 2023.

Cite

(2022). Usability and User Experience of Virtual Objects Supporting Learning and Communicating in Virtual Reality. In Mensch und Computer 2022 - Tagungsband, pp. 510-514. New York: ACM, 2022.

Cite DOI

(2022). Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters. In Lars Erik Holmquist Mark Billinghurst, Fotis Liarokapis, Mu-Chun Su (Eds.), Multimodal Technologies and Interaction, Vol. 6 (7), p. 50. 2022.

PDF Cite DOI

(2022). Virtual Reality Im Modernen Englischunterricht Und Das Potenzial Für Inter Und Transkulturelles Lernen. In MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung, Vol. 47, pp. 246-266. 2022.

PDF Cite DOI

(2021). A Systematic Review of Foreign Language Learning With Immersive Technologies (2001-2020). In AIMS Electronics and Electrical Engineering, Vol. 5 (2), pp. 117-145. 2021.

PDF Cite

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